Welcome

About Me

I am an interactive audio visual artist and developer, who creates immersive and engaging experiences. I use Touchdesigner and Unreal engine, to combine any types of input device or sensor, with any output hardware or media, to achieve the desired product. I have a background in computer science, digital media, and music production, and love to combine elements of all these fields into engaging, captivating experiences.

 

I am a problem solver who can work independently and collaboratively alongside clients, who can take ideas through experimentation, prototyping, to deliver completed installations.

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What I can do

Services I Provide

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Touchdesigner

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Unreal Engine

Interactive Installation Development

Real-Time interactive installation development and design using Touchdesigner and Unreal Engine. Turning client visions from concept to reality

Audio-visual Content Design

Design of audio-visual content for use in installations, marketing campaigns, or live performances, specialising in Touchdesigner and Unreal Engine

Creative Technical Services

Creative technical services for immersive experiences, specialising in system design and programming of sensor inputs, interactive integration, and end output

Stuff I've done - Click images for more info

Projects & Collaborations

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Outernet London

Data visualisations of prime numbers for Outernet London and Pixel Artworks in the Now building and Arcade tunnel

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Electric Medway Bioluminescence

Bioluminescence interactive projection for the Electric Medway Light Festival

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AAO Interactive Photobooth

Real time Photobooth system for AAO 2024 exhibition

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Interactive Body Tracking Fluid System

A Kinect sensor tracks and detects hand and body movements, which are used to control in real-time a generative fluid particle system programmed in Touchdesigner

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3D Head Tracking Using Kinect

Head tracking in real space to create a powerful illusion of depth and perspective

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@ThatHungryChef Immersive Dining Event

Projections and content themed around an immersive dining experience

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Facial Gesture & Position 3D Motion Control

Using facial position and gestures to illicit visual 3D responses in real-time

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Interactive Strings

A Kinect sensor tracks and detects hand and body  movements, which are used to strum the mixed reality strings shown in the final composite output for visual and audio effect

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Unreal Engine Cinematic

Cinematic sequence created in UE5 using camera shake effects

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Point Cloud Manipulation

Lidar scanning photogrammetry used in 3d motion content

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Realtime StableDiffusion Audio reactive AI Video Content

Real-time video input converted with Stable Diffusion into AI video inside Touchdesigner, triggered by audio

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Belstaff Guerrilla Projection advertising campaign

Outdoor projections for corporate branding

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Outdoor Projections

Outdoor projections for Private events

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Quest For Eternal Aether

A kinetic laser installation commissioned for Burning Baer arts festival in Berlin

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Audio-Reactive Planet Visualisations

An audio-reactive visual created for Afrikaburn arts festival

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Myth of the Ego VR

A virtual reality experience in collaboration with ism.earth

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Interactive Tunnels

Control over tunnel visual generation using hardware midi controllers

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Interactive Generative Art

Manipulated in real time via midi control units

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Audio-Visual Reactive Projection Mapping

Audio reactive real-time visual projections for various live music events