John Middlehurst
Developer and designer of real time interactive experiences and content
Immersive experiential design is the ultimate tool for self-expression. Through creative exploration and a passion for artistic development, I can help make your ideas come to life - let me craft and develop designs that transform your dreams into reality
Welcome
About Me
I am an interactive audio visual artist and developer, who creates immersive and engaging experiences. I use Touchdesigner and Unreal engine, to combine any types of input device or sensor, with any output hardware or media, to achieve the desired product. I have a background in computer science, digital media, and music production, and love to combine elements of all these fields into engaging, captivating experiences.
I am a problem solver who can work independently and collaboratively alongside clients, who can take ideas through experimentation, prototyping, to deliver completed installations.
What I can do
Services I Provide
Touchdesigner
Unreal Engine
Interactive Installation Development
Real-Time interactive installation development and design using Touchdesigner and Unreal Engine. Turning client visions from concept to reality
Audio-visual Content Design
Design of audio-visual content for use in installations, marketing campaigns, or live performances, specialising in Touchdesigner and Unreal Engine
Creative Technical Services
Creative technical services for immersive experiences, specialising in system design and programming of sensor inputs, interactive integration, and end output
Stuff I've done - Click images for more info
Projects & Collaborations
Outernet London
Data visualisations of prime numbers for Outernet London and Pixel Artworks in the Now building and Arcade tunnel
Electric Medway Bioluminescence
Bioluminescence interactive projection for the Electric Medway Light Festival
AAO Interactive Photobooth
Real time Photobooth system for AAO 2024 exhibition
Interactive Body Tracking Fluid System
A Kinect sensor tracks and detects hand and body movements, which are used to control in real-time a generative fluid particle system programmed in Touchdesigner
3D Head Tracking Using Kinect
Head tracking in real space to create a powerful illusion of depth and perspective
@ThatHungryChef Immersive Dining Event
Projections and content themed around an immersive dining experience
Facial Gesture & Position 3D Motion Control
Using facial position and gestures to illicit visual 3D responses in real-time
Interactive Strings
A Kinect sensor tracks and detects hand and body movements, which are used to strum the mixed reality strings shown in the final composite output for visual and audio effect
Unreal Engine Cinematic
Cinematic sequence created in UE5 using camera shake effects
Point Cloud Manipulation
Lidar scanning photogrammetry used in 3d motion content
Realtime StableDiffusion Audio reactive AI Video Content
Real-time video input converted with Stable Diffusion into AI video inside Touchdesigner, triggered by audio
Belstaff Guerrilla Projection advertising campaign
Outdoor projections for corporate branding
Outdoor Projections
Outdoor projections for Private events
Quest For Eternal Aether
A kinetic laser installation commissioned for Burning Baer arts festival in Berlin
Audio-Reactive Planet Visualisations
An audio-reactive visual created for Afrikaburn arts festival
Myth of the Ego VR
A virtual reality experience in collaboration with ism.earth
Interactive Tunnels
Control over tunnel visual generation using hardware midi controllers
Interactive Generative Art
Manipulated in real time via midi control units
Audio-Visual Reactive Projection Mapping
Audio reactive real-time visual projections for various live music events